Can you make me a gif of Noob Saibot’s win pose, the one where he does all his funky fresh moves and poses with himself. And I’m asking for not crappy quality you get off of websites. Sadly, I do not own Photoshop.
So I'm mad at 30 Rock... and no, I'm not trolling...
I seriously hate video game perception by non-gamers; hell, I’m not too crazy about half of actual gamers mucking around our communities and lowering creditability.
Anyway, this past 30 Rock had the writing staff playing Halo: Reach with the score remaining 0/0/0/0 for hours. I didn’t mind that they considered it childish, which has some light truths to it, but more-so, they were referring to the office competitive bickering and the occupation of their time.
However, what really pissed me off was that everyone’s score remained at zero because everyone killed themselves to avoid giving the point to the enemy. I know that this strategy actually plays a part later in the episode, but it’s basically saying that games have no room to actually be smart when such exploits exist. Bungie obviously countered this with giving the point anyway if an enemy damaged you enough or by giving you -1 if you get killed yourself. I know I previously stated that their game was childish, but I’m referring to their situation, where they are taking this game on a competitive level among the office. THIS IS JUST AS BAD WHEN PEOPLE RANDOMLY PRESS BUTTONS AND MASH WHEN THEY PRETEND WHEN THEY ARE PLAYING. In fact, I’m not sure by they may have done that too. The whole lesson was an analogy about respawning and reaping the benefits. They could have modified it and be all like, I get to spawn near rockets, basically saying what seems bad may not be all bad.
This is what becomes of you when you go into game design. It’s the equivalent to a physicist complaining about an action movie explosion, a Trekkie complaining about Star Trek 2009, or a history major complaining about literally everything.